#include "compiler/translator/glsl/BuiltInFunctionEmulatorGLSL.h"
#include "angle_gl.h"
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/glsl/VersionGLSL.h"
#include "compiler/translator/tree_util/BuiltIn.h"
namespace sh
{
void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
sh::GLenum shaderType)
{ … }
void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
int targetGLSLVersion)
{ … }
void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu)
{ … }
void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
sh::GLenum shaderType,
int targetGLSLVersion)
{ … }
}