// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ClampFragDepth.cpp: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0]. // The clamping is run at the very end of shader execution, and is only performed if the shader // statically accesses gl_FragDepth. // #include "compiler/translator/tree_ops/ClampFragDepth.h" #include "compiler/translator/ImmutableString.h" #include "compiler/translator/SymbolTable.h" #include "compiler/translator/tree_util/BuiltIn.h" #include "compiler/translator/tree_util/FindSymbolNode.h" #include "compiler/translator/tree_util/IntermNode_util.h" #include "compiler/translator/tree_util/RunAtTheEndOfShader.h" namespace sh { bool ClampFragDepth(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable) { … } } // namespace sh