// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/translator/glsl/OutputGLSL.h" #include "compiler/translator/Compiler.h" namespace sh { TOutputGLSL::TOutputGLSL(TCompiler *compiler, TInfoSinkBase &objSink, const ShCompileOptions &compileOptions) : … { … } bool TOutputGLSL::writeVariablePrecision(TPrecision) { … } void TOutputGLSL::visitSymbol(TIntermSymbol *node) { … } ImmutableString TOutputGLSL::translateTextureFunction(const ImmutableString &name, const ShCompileOptions &option) { … } } // namespace sh