// // Copyright 2021 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // EmulateFragColorData: Turn gl_FragColor and gl_FragData into normal fragment shader outputs. // These built-ins are not supported by Vulkan. // #ifndef COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAGCOLORDATA_H_ #define COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAGCOLORDATA_H_ #include "common/angleutils.h" namespace sh { class TCompiler; class TIntermBlock; class TSymbolTable; [[nodiscard]] bool EmulateFragColorData(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable, bool hasGLSecondaryFragData); } // namespace sh #endif // COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAGCOLORDATA_H_