#include "cc/resources/shared_bitmap_id_registrar.h"
#include <utility>
#include "cc/layers/texture_layer.h"
namespace cc {
SharedBitmapIdRegistration::SharedBitmapIdRegistration() = default;
SharedBitmapIdRegistration::SharedBitmapIdRegistration(
base::WeakPtr<TextureLayer> layer_ptr,
const viz::SharedBitmapId& id)
: … { … }
SharedBitmapIdRegistration::~SharedBitmapIdRegistration() { … }
SharedBitmapIdRegistration::SharedBitmapIdRegistration(
SharedBitmapIdRegistration&&) noexcept = default;
SharedBitmapIdRegistration& SharedBitmapIdRegistration::operator=(
SharedBitmapIdRegistration&& other) noexcept { … }
}