#ifndef LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
#define LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
#include "common/debug.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"
#include "libANGLE/Version.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/driver_utils.h"
#include "libANGLE/renderer/gl/functionsgl_typedefs.h"
#include <string>
#include <vector>
namespace angle
{
struct FeaturesGL;
struct FrontendFeatures;
}
namespace gl
{
struct Caps;
class TextureCapsMap;
struct Extensions;
struct Version;
}
namespace rx
{
class BlitGL;
class ClearMultiviewGL;
class ContextGL;
class FunctionsGL;
class StateManagerGL;
enum class MultiviewImplementationTypeGL
{ … };
struct SwapControlData
{ … };
VendorID GetVendorID(const FunctionsGL *functions);
ShShaderOutput GetShaderOutputType(const FunctionsGL *functions);
const FunctionsGL *GetFunctionsGL(const gl::Context *context);
StateManagerGL *GetStateManagerGL(const gl::Context *context);
BlitGL *GetBlitGL(const gl::Context *context);
ClearMultiviewGL *GetMultiviewClearer(const gl::Context *context);
const angle::FeaturesGL &GetFeaturesGL(const gl::Context *context);
void ClearErrors(const gl::Context *context,
const char *file,
const char *function,
unsigned int line);
void ClearErrors(const FunctionsGL *functions,
const char *file,
const char *function,
unsigned int line);
angle::Result CheckError(const gl::Context *context,
const char *call,
const char *file,
const char *function,
unsigned int line);
angle::Result HandleError(const gl::Context *context,
GLenum error,
const char *call,
const char *file,
const char *function,
unsigned int line);
#define ANGLE_GL_TRY_ALWAYS_CHECK(context, call) …
#define ANGLE_GL_CLEAR_ERRORS(functions) …
#if defined(ANGLE_ENABLE_ASSERTS)
#define ANGLE_GL_TRY(context, call) …
#else
#define ANGLE_GL_TRY …
#endif
namespace nativegl_gl
{
void GenerateCaps(const FunctionsGL *functions,
const angle::FeaturesGL &features,
gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap,
gl::Extensions *extensions,
gl::Limitations *limitations,
gl::Version *maxSupportedESVersion,
MultiviewImplementationTypeGL *multiviewImplementationType,
ShPixelLocalStorageOptions *);
void InitializeFeatures(const FunctionsGL *functions, angle::FeaturesGL *features);
void InitializeFrontendFeatures(const FunctionsGL *functions, angle::FrontendFeatures *features);
void ReInitializeFeaturesAtGPUSwitch(const FunctionsGL *functions, angle::FeaturesGL *features);
}
namespace nativegl
{
bool SupportsVertexArrayObjects(const FunctionsGL *functions);
bool CanUseDefaultVertexArrayObject(const FunctionsGL *functions);
bool CanUseClientSideArrays(const FunctionsGL *functions, GLuint vao);
bool SupportsCompute(const FunctionsGL *functions);
bool SupportsFenceSync(const FunctionsGL *functions);
bool SupportsOcclusionQueries(const FunctionsGL *functions);
bool SupportsNativeRendering(const FunctionsGL *functions,
gl::TextureType type,
GLenum internalFormat);
bool SupportsTexImage(gl::TextureType type);
bool UseTexImage2D(gl::TextureType textureType);
bool UseTexImage3D(gl::TextureType textureType);
GLenum GetTextureBindingQuery(gl::TextureType textureType);
GLenum GetTextureBindingTarget(gl::TextureType textureType);
GLenum GetTextureBindingTarget(gl::TextureTarget textureTarget);
GLenum GetBufferBindingQuery(gl::BufferBinding bufferBinding);
std::string GetBufferBindingString(gl::BufferBinding bufferBinding);
gl::TextureType GetNativeTextureType(gl::TextureType type);
gl::TextureTarget GetNativeTextureTarget(gl::TextureTarget target);
}
bool CanMapBufferForRead(const FunctionsGL *functions);
uint8_t *MapBufferRangeWithFallback(const FunctionsGL *functions,
GLenum target,
size_t offset,
size_t length,
GLbitfield access);
angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL,
const gl::Extents &size,
const gl::PixelStoreStateBase &state,
const gl::Buffer *pixelBuffer,
GLenum format,
GLenum type,
bool is3D,
const void *pixels,
bool *shouldApplyOut);
struct ContextCreationTry
{ … };
std::vector<ContextCreationTry> GenerateContextCreationToTry(EGLint requestedType, bool isMesaGLX);
std::string GetRendererString(const FunctionsGL *functions);
std::string GetVendorString(const FunctionsGL *functions);
std::string GetVersionString(const FunctionsGL *functions);
}
#endif