// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureGL.h: Defines the class interface for TextureGL. #ifndef LIBANGLE_RENDERER_GL_TEXTUREGL_H_ #define LIBANGLE_RENDERER_GL_TEXTUREGL_H_ #include "libANGLE/Texture.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/TextureImpl.h" namespace rx { class BlitGL; class FunctionsGL; class StateManagerGL; struct LUMAWorkaroundGL { … }; // Structure containing information about format and workarounds for each mip level of the // TextureGL. struct LevelInfoGL { … }; class TextureGL : public TextureImpl { … }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_TEXTUREGL_H_