chromium/third_party/angle/src/libANGLE/renderer/gl/TransformFeedbackGL.cpp

//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// TransformFeedbackGL.cpp: Implements the class methods for TransformFeedbackGL.

#include "libANGLE/renderer/gl/TransformFeedbackGL.h"

#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/State.h"
#include "libANGLE/renderer/gl/BufferGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/ProgramExecutableGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"

namespace rx
{

TransformFeedbackGL::TransformFeedbackGL(const gl::TransformFeedbackState &state,
                                         const FunctionsGL *functions,
                                         StateManagerGL *stateManager)
    :{}

TransformFeedbackGL::~TransformFeedbackGL()
{}

angle::Result TransformFeedbackGL::begin(const gl::Context *context,
                                         gl::PrimitiveMode primitiveMode)
{}

angle::Result TransformFeedbackGL::end(const gl::Context *context)
{}

angle::Result TransformFeedbackGL::pause(const gl::Context *context)
{}

angle::Result TransformFeedbackGL::resume(const gl::Context *context)
{}

angle::Result TransformFeedbackGL::bindIndexedBuffer(
    const gl::Context *context,
    size_t index,
    const gl::OffsetBindingPointer<gl::Buffer> &binding)
{}

GLuint TransformFeedbackGL::getTransformFeedbackID() const
{}

void TransformFeedbackGL::syncActiveState(const gl::Context *context,
                                          bool active,
                                          gl::PrimitiveMode primitiveMode) const
{}

void TransformFeedbackGL::syncPausedState(bool paused) const
{}
}  // namespace rx