#ifndef LIBANGLE_RENDERER_GL_BLITGL_H_
#define LIBANGLE_RENDERER_GL_BLITGL_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/gl/formatutilsgl.h"
#include <map>
namespace angle
{
struct FeaturesGL;
}
namespace gl
{
class Framebuffer;
class ImageIndex;
}
namespace rx
{
class FramebufferGL;
class FunctionsGL;
class RenderbufferGL;
class StateManagerGL;
class TextureGL;
struct VertexArrayStateGL;
class BlitGL : angle::NonCopyable
{ … };
}
#endif