chromium/third_party/angle/src/libANGLE/renderer/gl/VertexArrayGL.h

//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// VertexArrayGL.h: Defines the class interface for VertexArrayGL.

#ifndef LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_
#define LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_

#include "libANGLE/renderer/VertexArrayImpl.h"

#include "common/mathutil.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/gl/ContextGL.h"

namespace rx
{

class FunctionsGL;
class StateManagerGL;
struct VertexArrayStateGL;

class VertexArrayGL : public VertexArrayImpl
{};

ANGLE_INLINE angle::Result VertexArrayGL::syncDrawElementsState(
    const gl::Context *context,
    const gl::AttributesMask &activeAttributesMask,
    GLsizei count,
    gl::DrawElementsType type,
    const void *indices,
    GLsizei instanceCount,
    bool primitiveRestartEnabled,
    const void **outIndices) const
{}

}  // namespace rx

#endif  // LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_