#include "libANGLE/renderer/gl/egl/ContextEGL.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
namespace rx
{
ContextEGL::ContextEGL(const gl::State &state,
gl::ErrorSet *errorSet,
const std::shared_ptr<RendererEGL> &renderer,
RobustnessVideoMemoryPurgeStatus robustnessVideoMemoryPurgeStatus)
: … { … }
ContextEGL::~ContextEGL() { … }
void ContextEGL::acquireExternalContext(const gl::Context *context)
{ … }
void ContextEGL::releaseExternalContext(const gl::Context *context)
{ … }
EGLContext ContextEGL::getContext() const
{ … }
}