chromium/third_party/angle/src/libANGLE/renderer/gl/FenceNVGL.cpp

//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// FenceNVGL.cpp: Implements the class methods for FenceNVGL.

#include "libANGLE/renderer/gl/FenceNVGL.h"

#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"

namespace rx
{

FenceNVGL::FenceNVGL(const FunctionsGL *functions) :{}

FenceNVGL::~FenceNVGL()
{}

angle::Result FenceNVGL::set(const gl::Context *context, GLenum condition)
{}

angle::Result FenceNVGL::test(const gl::Context *context, GLboolean *outFinished)
{}

angle::Result FenceNVGL::finish(const gl::Context *context)
{}

// static
bool FenceNVGL::Supported(const FunctionsGL *functions)
{}

FenceNVSyncGL::FenceNVSyncGL(const FunctionsGL *functions)
    :{}

FenceNVSyncGL::~FenceNVSyncGL()
{}

angle::Result FenceNVSyncGL::set(const gl::Context *context, GLenum condition)
{}

angle::Result FenceNVSyncGL::test(const gl::Context *context, GLboolean *outFinished)
{}

angle::Result FenceNVSyncGL::finish(const gl::Context *context)
{}

// static
bool FenceNVSyncGL::Supported(const FunctionsGL *functions)
{}

}  // namespace rx