#include "cc/slim/surface_layer.h"
#include <algorithm>
#include <utility>
#include <vector>
#include "cc/slim/layer_tree_impl.h"
#include "components/viz/common/hit_test/hit_test_region_list.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/offset_tag.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/surfaces/surface_range.h"
namespace cc::slim {
scoped_refptr<SurfaceLayer> SurfaceLayer::Create() { … }
SurfaceLayer::SurfaceLayer() = default;
SurfaceLayer::~SurfaceLayer() = default;
void SurfaceLayer::SetSurfaceId(const viz::SurfaceId& surface_id,
const cc::DeadlinePolicy& deadline_policy) { … }
void SurfaceLayer::SetStretchContentToFillBounds(
bool stretch_content_to_fill_bounds) { … }
void SurfaceLayer::SetOldestAcceptableFallback(
const viz::SurfaceId& surface_id) { … }
void SurfaceLayer::RegisterOffsetTag(
const viz::OffsetTag& tag,
const viz::OffsetTagConstraints& constraints) { … }
void SurfaceLayer::UnregisterOffsetTag(const viz::OffsetTag& tag) { … }
viz::OffsetTagDefinition SurfaceLayer::GetOffsetTagDefinition(
const viz::OffsetTag& tag) { … }
void SurfaceLayer::SetLayerTree(LayerTree* tree) { … }
void SurfaceLayer::SetSurfaceRange(const viz::SurfaceRange& surface_range) { … }
void SurfaceLayer::AppendQuads(viz::CompositorRenderPass& render_pass,
FrameData& data,
const gfx::Transform& transform_to_root,
const gfx::Transform& transform_to_target,
const gfx::Rect* clip_in_target,
const gfx::Rect& visible_rect,
float opacity) { … }
}