#include "libANGLE/renderer/gl/DispatchTableGL_autogen.h"
#include "libANGLE/Version.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#if defined(ANGLE_ENABLE_OPENGL_NULL)
# include "libANGLE/renderer/gl/null_functions.h"
#endif
#define ASSIGN(NAME, FP) …
namespace rx
{
DispatchTableGL::DispatchTableGL() = default;
void DispatchTableGL::initProcsDesktopGL(const gl::Version &version,
const std::set<std::string> &extensions)
{ … }
void DispatchTableGL::initProcsGLES(const gl::Version &version,
const std::set<std::string> &extensions)
{ … }
void DispatchTableGL::initProcsSharedExtensions(const std::set<std::string> &extensions)
{ … }
#if defined(ANGLE_ENABLE_OPENGL_NULL)
void DispatchTableGL::initProcsDesktopGLNULL(const gl::Version &version,
const std::set<std::string> &extensions)
{ … }
void DispatchTableGL::initProcsGLESNULL(const gl::Version &version,
const std::set<std::string> &extensions)
{ … }
void DispatchTableGL::initProcsSharedExtensionsNULL(const std::set<std::string> &extensions)
{ … }
#endif
}