#include "libANGLE/renderer/gl/egl/WindowSurfaceEGL.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/egl/egl_utils.h"
namespace rx
{
WindowSurfaceEGL::WindowSurfaceEGL(const egl::SurfaceState &state,
const FunctionsEGL *egl,
EGLConfig config,
EGLNativeWindowType window)
: … { … }
WindowSurfaceEGL::~WindowSurfaceEGL() { … }
egl::Error WindowSurfaceEGL::initialize(const egl::Display *display)
{ … }
egl::Error WindowSurfaceEGL::getBufferAge(const gl::Context *context, EGLint *age)
{ … }
}