chromium/third_party/angle/src/libANGLE/renderer/gl/egl/ImageEGL.cpp

//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// ImageEGL.cpp: Implements the rx::ImageEGL class.

#include "libANGLE/renderer/gl/egl/ImageEGL.h"

#include "common/utilities.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/RenderbufferGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/TextureGL.h"
#include "libANGLE/renderer/gl/egl/ContextEGL.h"
#include "libANGLE/renderer/gl/egl/ExternalImageSiblingEGL.h"
#include "libANGLE/renderer/gl/egl/FunctionsEGL.h"

namespace rx
{

ImageEGL::ImageEGL(const egl::ImageState &state,
                   const gl::Context *context,
                   EGLenum target,
                   const egl::AttributeMap &attribs,
                   const FunctionsEGL *egl)
    :{}

ImageEGL::~ImageEGL()
{}

egl::Error ImageEGL::initialize(const egl::Display *display)
{}

angle::Result ImageEGL::orphan(const gl::Context *context, egl::ImageSibling *sibling)
{}

angle::Result ImageEGL::setTexture2D(const gl::Context *context,
                                     gl::TextureType type,
                                     TextureGL *texture,
                                     GLenum *outInternalFormat)
{}

angle::Result ImageEGL::setRenderbufferStorage(const gl::Context *context,
                                               RenderbufferGL *renderbuffer,
                                               GLenum *outInternalFormat)
{}

}  // namespace rx