// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // WindowSurfaceGLX.h: GLX implementation of egl::Surface for windows #ifndef LIBANGLE_RENDERER_GL_GLX_WINDOWSURFACEGLX_H_ #define LIBANGLE_RENDERER_GL_GLX_WINDOWSURFACEGLX_H_ #include "libANGLE/renderer/gl/glx/DisplayGLX.h" #include "libANGLE/renderer/gl/glx/SurfaceGLX.h" #include "libANGLE/renderer/gl/glx/platform_glx.h" #include "libANGLE/renderer/gl/renderergl_utils.h" namespace rx { class DisplayGLX; class FunctionsGLX; class WindowSurfaceGLX : public SurfaceGLX { … }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_GLX_WINDOWSURFACEGLX_H_