#include "libANGLE/renderer/null/RenderbufferNULL.h"
#include "common/debug.h"
namespace rx
{
RenderbufferNULL::RenderbufferNULL(const gl::RenderbufferState &state) : … { … }
RenderbufferNULL::~RenderbufferNULL() { … }
angle::Result RenderbufferNULL::setStorage(const gl::Context *context,
GLenum internalformat,
GLsizei width,
GLsizei height)
{ … }
angle::Result RenderbufferNULL::setStorageMultisample(const gl::Context *context,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
gl::MultisamplingMode mode)
{ … }
angle::Result RenderbufferNULL::setStorageEGLImageTarget(const gl::Context *context,
egl::Image *image)
{ … }
angle::Result RenderbufferNULL::initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex)
{ … }
}