chromium/third_party/angle/src/libANGLE/renderer/null/ShaderNULL.cpp

//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderNULL.cpp:
//    Implements the class methods for ShaderNULL.
//

#include "libANGLE/renderer/null/ShaderNULL.h"

#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/ContextImpl.h"

namespace rx
{

ShaderNULL::ShaderNULL(const gl::ShaderState &data) :{}

ShaderNULL::~ShaderNULL() {}

std::shared_ptr<ShaderTranslateTask> ShaderNULL::compile(const gl::Context *context,
                                                         ShCompileOptions *options)
{}

std::shared_ptr<ShaderTranslateTask> ShaderNULL::load(const gl::Context *context,
                                                      gl::BinaryInputStream *stream)
{}

std::string ShaderNULL::getDebugInfo() const
{}

}  // namespace rx