chromium/third_party/angle/src/libANGLE/renderer/vulkan/ShaderInterfaceVariableInfoMap.h

//
// Copyright 2021 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderInterfaceVariableInfoMap: Maps shader interface variable SPIR-V ids to their Vulkan
// mapping.

#ifndef LIBANGLE_RENDERER_VULKAN_SHADERINTERFACEVARIABLEINFOMAP_H_
#define LIBANGLE_RENDERER_VULKAN_SHADERINTERFACEVARIABLEINFOMAP_H_

#include "common/FastVector.h"
#include "libANGLE/renderer/ProgramImpl.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "libANGLE/renderer/vulkan/spv_utils.h"

#include <functional>

#include <stdio.h>

namespace rx
{

struct VariableIndex
{};

class ShaderInterfaceVariableInfoMap final : angle::NonCopyable
{};

ANGLE_INLINE const ShaderInterfaceVariableInfo &
ShaderInterfaceVariableInfoMap::getDefaultUniformInfo(gl::ShaderType shaderType) const
{}

ANGLE_INLINE const ShaderInterfaceVariableInfo &
ShaderInterfaceVariableInfoMap::getAtomicCounterInfo(gl::ShaderType shaderType) const
{}

ANGLE_INLINE const ShaderInterfaceVariableInfo &
ShaderInterfaceVariableInfoMap::getEmulatedXfbBufferInfo(uint32_t bufferIndex) const
{}

ANGLE_INLINE uint32_t
ShaderInterfaceVariableInfoMap::getDefaultUniformBinding(gl::ShaderType shaderType) const
{}

ANGLE_INLINE uint32_t
ShaderInterfaceVariableInfoMap::getEmulatedXfbBufferBinding(uint32_t bufferIndex) const
{}

ANGLE_INLINE uint32_t ShaderInterfaceVariableInfoMap::getAtomicCounterBufferBinding(
    gl::ShaderType shaderType,
    uint32_t atomicCounterBufferIndex) const
{}

ANGLE_INLINE const ShaderInterfaceVariableInfo &ShaderInterfaceVariableInfoMap::getVariableById(
    gl::ShaderType shaderType,
    uint32_t id) const
{}
}  // namespace rx
#endif  // LIBANGLE_RENDERER_VULKAN_SHADERINTERFACEVARIABLEINFOMAP_H_