#include "libANGLE/renderer/vulkan/AllocatorHelperPool.h"
#include "libANGLE/renderer/vulkan/SecondaryCommandBuffer.h"
namespace rx
{
namespace vk
{
void DedicatedCommandBlockAllocator::resetAllocator()
{ … }
void DedicatedCommandBlockPool::reset(CommandBufferCommandTracker *commandBufferTracker)
{ … }
angle::Result DedicatedCommandBlockPool::initialize(DedicatedCommandMemoryAllocator *allocator)
{ … }
bool DedicatedCommandBlockPool::empty() const
{ … }
void DedicatedCommandBlockPool::allocateNewBlock(size_t blockSize)
{ … }
void DedicatedCommandBlockPool::getMemoryUsageStats(size_t *usedMemoryOut,
size_t *allocatedMemoryOut) const
{ … }
}
}