chromium/third_party/angle/src/libANGLE/renderer/vulkan/ShaderVk.cpp

//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVk.cpp:
//    Implements the class methods for ShaderVk.
//

#include "libANGLE/renderer/vulkan/ShaderVk.h"

#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"

namespace rx
{
ShaderVk::ShaderVk(const gl::ShaderState &state) :{}

ShaderVk::~ShaderVk() {}

std::shared_ptr<ShaderTranslateTask> ShaderVk::compile(const gl::Context *context,
                                                       ShCompileOptions *options)
{}

std::shared_ptr<ShaderTranslateTask> ShaderVk::load(const gl::Context *context,
                                                    gl::BinaryInputStream *stream)
{}

std::string ShaderVk::getDebugInfo() const
{}

}  // namespace rx