#include "WindowSurfaceVkHeadless.h"
#include "libANGLE/renderer/vulkan/vk_renderer.h"
namespace rx
{
WindowSurfaceVkHeadless::WindowSurfaceVkHeadless(const egl::SurfaceState &surfaceState,
EGLNativeWindowType window)
: … { … }
WindowSurfaceVkHeadless::~WindowSurfaceVkHeadless() { … }
angle::Result WindowSurfaceVkHeadless::createSurfaceVk(vk::Context *context,
gl::Extents *extentsOut)
{ … }
angle::Result WindowSurfaceVkHeadless::getCurrentWindowSize(vk::Context *context,
gl::Extents *extentsOut)
{ … }
}