#ifndef UTIL_GLES_LOADER_AUTOGEN_H_
#define UTIL_GLES_LOADER_AUTOGEN_H_
#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
# error "Don't define GL prototypes if you want to use a loader!"
#endif
#include "angle_gl.h"
#include "util/util_export.h"
#define glAlphaFunc …
#define glClipPlanef …
#define glColor4f …
#define glFogf …
#define glFogfv …
#define glFrustumf …
#define glGetClipPlanef …
#define glGetLightfv …
#define glGetMaterialfv …
#define glGetTexEnvfv …
#define glLightModelf …
#define glLightModelfv …
#define glLightf …
#define glLightfv …
#define glLoadMatrixf …
#define glMaterialf …
#define glMaterialfv …
#define glMultMatrixf …
#define glMultiTexCoord4f …
#define glNormal3f …
#define glOrthof …
#define glPointParameterf …
#define glPointParameterfv …
#define glPointSize …
#define glRotatef …
#define glScalef …
#define glTexEnvf …
#define glTexEnvfv …
#define glTranslatef …
#define glAlphaFuncx …
#define glClearColorx …
#define glClearDepthx …
#define glClientActiveTexture …
#define glClipPlanex …
#define glColor4ub …
#define glColor4x …
#define glColorPointer …
#define glDepthRangex …
#define glDisableClientState …
#define glEnableClientState …
#define glFogx …
#define glFogxv …
#define glFrustumx …
#define glGetClipPlanex …
#define glGetFixedv …
#define glGetLightxv …
#define glGetMaterialxv …
#define glGetTexEnviv …
#define glGetTexEnvxv …
#define glGetTexParameterxv …
#define glLightModelx …
#define glLightModelxv …
#define glLightx …
#define glLightxv …
#define glLineWidthx …
#define glLoadIdentity …
#define glLoadMatrixx …
#define glLogicOp …
#define glMaterialx …
#define glMaterialxv …
#define glMatrixMode …
#define glMultMatrixx …
#define glMultiTexCoord4x …
#define glNormal3x …
#define glNormalPointer …
#define glOrthox …
#define glPointParameterx …
#define glPointParameterxv …
#define glPointSizex …
#define glPolygonOffsetx …
#define glPopMatrix …
#define glPushMatrix …
#define glRotatex …
#define glSampleCoveragex …
#define glScalex …
#define glShadeModel …
#define glTexCoordPointer …
#define glTexEnvi …
#define glTexEnvx …
#define glTexEnviv …
#define glTexEnvxv …
#define glTexParameterx …
#define glTexParameterxv …
#define glTranslatex …
#define glVertexPointer …
#define glActiveTexture …
#define glAttachShader …
#define glBindAttribLocation …
#define glBindBuffer …
#define glBindFramebuffer …
#define glBindRenderbuffer …
#define glBindTexture …
#define glBlendColor …
#define glBlendEquation …
#define glBlendEquationSeparate …
#define glBlendFunc …
#define glBlendFuncSeparate …
#define glBufferData …
#define glBufferSubData …
#define glCheckFramebufferStatus …
#define glClear …
#define glClearColor …
#define glClearDepthf …
#define glClearStencil …
#define glColorMask …
#define glCompileShader …
#define glCompressedTexImage2D …
#define glCompressedTexSubImage2D …
#define glCopyTexImage2D …
#define glCopyTexSubImage2D …
#define glCreateProgram …
#define glCreateShader …
#define glCullFace …
#define glDeleteBuffers …
#define glDeleteFramebuffers …
#define glDeleteProgram …
#define glDeleteRenderbuffers …
#define glDeleteShader …
#define glDeleteTextures …
#define glDepthFunc …
#define glDepthMask …
#define glDepthRangef …
#define glDetachShader …
#define glDisable …
#define glDisableVertexAttribArray …
#define glDrawArrays …
#define glDrawElements …
#define glEnable …
#define glEnableVertexAttribArray …
#define glFinish …
#define glFlush …
#define glFramebufferRenderbuffer …
#define glFramebufferTexture2D …
#define glFrontFace …
#define glGenBuffers …
#define glGenerateMipmap …
#define glGenFramebuffers …
#define glGenRenderbuffers …
#define glGenTextures …
#define glGetActiveAttrib …
#define glGetActiveUniform …
#define glGetAttachedShaders …
#define glGetAttribLocation …
#define glGetBooleanv …
#define glGetBufferParameteriv …
#define glGetError …
#define glGetFloatv …
#define glGetFramebufferAttachmentParameteriv …
#define glGetIntegerv …
#define glGetProgramiv …
#define glGetProgramInfoLog …
#define glGetRenderbufferParameteriv …
#define glGetShaderiv …
#define glGetShaderInfoLog …
#define glGetShaderPrecisionFormat …
#define glGetShaderSource …
#define glGetString …
#define glGetTexParameterfv …
#define glGetTexParameteriv …
#define glGetUniformfv …
#define glGetUniformiv …
#define glGetUniformLocation …
#define glGetVertexAttribfv …
#define glGetVertexAttribiv …
#define glGetVertexAttribPointerv …
#define glHint …
#define glIsBuffer …
#define glIsEnabled …
#define glIsFramebuffer …
#define glIsProgram …
#define glIsRenderbuffer …
#define glIsShader …
#define glIsTexture …
#define glLineWidth …
#define glLinkProgram …
#define glPixelStorei …
#define glPolygonOffset …
#define glReadPixels …
#define glReleaseShaderCompiler …
#define glRenderbufferStorage …
#define glSampleCoverage …
#define glScissor …
#define glShaderBinary …
#define glShaderSource …
#define glStencilFunc …
#define glStencilFuncSeparate …
#define glStencilMask …
#define glStencilMaskSeparate …
#define glStencilOp …
#define glStencilOpSeparate …
#define glTexImage2D …
#define glTexParameterf …
#define glTexParameterfv …
#define glTexParameteri …
#define glTexParameteriv …
#define glTexSubImage2D …
#define glUniform1f …
#define glUniform1fv …
#define glUniform1i …
#define glUniform1iv …
#define glUniform2f …
#define glUniform2fv …
#define glUniform2i …
#define glUniform2iv …
#define glUniform3f …
#define glUniform3fv …
#define glUniform3i …
#define glUniform3iv …
#define glUniform4f …
#define glUniform4fv …
#define glUniform4i …
#define glUniform4iv …
#define glUniformMatrix2fv …
#define glUniformMatrix3fv …
#define glUniformMatrix4fv …
#define glUseProgram …
#define glValidateProgram …
#define glVertexAttrib1f …
#define glVertexAttrib1fv …
#define glVertexAttrib2f …
#define glVertexAttrib2fv …
#define glVertexAttrib3f …
#define glVertexAttrib3fv …
#define glVertexAttrib4f …
#define glVertexAttrib4fv …
#define glVertexAttribPointer …
#define glViewport …
#define glReadBuffer …
#define glDrawRangeElements …
#define glTexImage3D …
#define glTexSubImage3D …
#define glCopyTexSubImage3D …
#define glCompressedTexImage3D …
#define glCompressedTexSubImage3D …
#define glGenQueries …
#define glDeleteQueries …
#define glIsQuery …
#define glBeginQuery …
#define glEndQuery …
#define glGetQueryiv …
#define glGetQueryObjectuiv …
#define glUnmapBuffer …
#define glGetBufferPointerv …
#define glDrawBuffers …
#define glUniformMatrix2x3fv …
#define glUniformMatrix3x2fv …
#define glUniformMatrix2x4fv …
#define glUniformMatrix4x2fv …
#define glUniformMatrix3x4fv …
#define glUniformMatrix4x3fv …
#define glBlitFramebuffer …
#define glRenderbufferStorageMultisample …
#define glFramebufferTextureLayer …
#define glMapBufferRange …
#define glFlushMappedBufferRange …
#define glBindVertexArray …
#define glDeleteVertexArrays …
#define glGenVertexArrays …
#define glIsVertexArray …
#define glGetIntegeri_v …
#define glBeginTransformFeedback …
#define glEndTransformFeedback …
#define glBindBufferRange …
#define glBindBufferBase …
#define glTransformFeedbackVaryings …
#define glGetTransformFeedbackVarying …
#define glVertexAttribIPointer …
#define glGetVertexAttribIiv …
#define glGetVertexAttribIuiv …
#define glVertexAttribI4i …
#define glVertexAttribI4ui …
#define glVertexAttribI4iv …
#define glVertexAttribI4uiv …
#define glGetUniformuiv …
#define glGetFragDataLocation …
#define glUniform1ui …
#define glUniform2ui …
#define glUniform3ui …
#define glUniform4ui …
#define glUniform1uiv …
#define glUniform2uiv …
#define glUniform3uiv …
#define glUniform4uiv …
#define glClearBufferiv …
#define glClearBufferuiv …
#define glClearBufferfv …
#define glClearBufferfi …
#define glGetStringi …
#define glCopyBufferSubData …
#define glGetUniformIndices …
#define glGetActiveUniformsiv …
#define glGetUniformBlockIndex …
#define glGetActiveUniformBlockiv …
#define glGetActiveUniformBlockName …
#define glUniformBlockBinding …
#define glDrawArraysInstanced …
#define glDrawElementsInstanced …
#define glFenceSync …
#define glIsSync …
#define glDeleteSync …
#define glClientWaitSync …
#define glWaitSync …
#define glGetInteger64v …
#define glGetSynciv …
#define glGetInteger64i_v …
#define glGetBufferParameteri64v …
#define glGenSamplers …
#define glDeleteSamplers …
#define glIsSampler …
#define glBindSampler …
#define glSamplerParameteri …
#define glSamplerParameteriv …
#define glSamplerParameterf …
#define glSamplerParameterfv …
#define glGetSamplerParameteriv …
#define glGetSamplerParameterfv …
#define glVertexAttribDivisor …
#define glBindTransformFeedback …
#define glDeleteTransformFeedbacks …
#define glGenTransformFeedbacks …
#define glIsTransformFeedback …
#define glPauseTransformFeedback …
#define glResumeTransformFeedback …
#define glGetProgramBinary …
#define glProgramBinary …
#define glProgramParameteri …
#define glInvalidateFramebuffer …
#define glInvalidateSubFramebuffer …
#define glTexStorage2D …
#define glTexStorage3D …
#define glGetInternalformativ …
#define glDispatchCompute …
#define glDispatchComputeIndirect …
#define glDrawArraysIndirect …
#define glDrawElementsIndirect …
#define glFramebufferParameteri …
#define glGetFramebufferParameteriv …
#define glGetProgramInterfaceiv …
#define glGetProgramResourceIndex …
#define glGetProgramResourceName …
#define glGetProgramResourceiv …
#define glGetProgramResourceLocation …
#define glUseProgramStages …
#define glActiveShaderProgram …
#define glCreateShaderProgramv …
#define glBindProgramPipeline …
#define glDeleteProgramPipelines …
#define glGenProgramPipelines …
#define glIsProgramPipeline …
#define glGetProgramPipelineiv …
#define glProgramUniform1i …
#define glProgramUniform2i …
#define glProgramUniform3i …
#define glProgramUniform4i …
#define glProgramUniform1ui …
#define glProgramUniform2ui …
#define glProgramUniform3ui …
#define glProgramUniform4ui …
#define glProgramUniform1f …
#define glProgramUniform2f …
#define glProgramUniform3f …
#define glProgramUniform4f …
#define glProgramUniform1iv …
#define glProgramUniform2iv …
#define glProgramUniform3iv …
#define glProgramUniform4iv …
#define glProgramUniform1uiv …
#define glProgramUniform2uiv …
#define glProgramUniform3uiv …
#define glProgramUniform4uiv …
#define glProgramUniform1fv …
#define glProgramUniform2fv …
#define glProgramUniform3fv …
#define glProgramUniform4fv …
#define glProgramUniformMatrix2fv …
#define glProgramUniformMatrix3fv …
#define glProgramUniformMatrix4fv …
#define glProgramUniformMatrix2x3fv …
#define glProgramUniformMatrix3x2fv …
#define glProgramUniformMatrix2x4fv …
#define glProgramUniformMatrix4x2fv …
#define glProgramUniformMatrix3x4fv …
#define glProgramUniformMatrix4x3fv …
#define glValidateProgramPipeline …
#define glGetProgramPipelineInfoLog …
#define glBindImageTexture …
#define glGetBooleani_v …
#define glMemoryBarrier …
#define glMemoryBarrierByRegion …
#define glTexStorage2DMultisample …
#define glGetMultisamplefv …
#define glSampleMaski …
#define glGetTexLevelParameteriv …
#define glGetTexLevelParameterfv …
#define glBindVertexBuffer …
#define glVertexAttribFormat …
#define glVertexAttribIFormat …
#define glVertexAttribBinding …
#define glVertexBindingDivisor …
#define glBlendBarrier …
#define glCopyImageSubData …
#define glDebugMessageControl …
#define glDebugMessageInsert …
#define glDebugMessageCallback …
#define glGetDebugMessageLog …
#define glPushDebugGroup …
#define glPopDebugGroup …
#define glObjectLabel …
#define glGetObjectLabel …
#define glObjectPtrLabel …
#define glGetObjectPtrLabel …
#define glGetPointerv …
#define glEnablei …
#define glDisablei …
#define glBlendEquationi …
#define glBlendEquationSeparatei …
#define glBlendFunci …
#define glBlendFuncSeparatei …
#define glColorMaski …
#define glIsEnabledi …
#define glDrawElementsBaseVertex …
#define glDrawRangeElementsBaseVertex …
#define glDrawElementsInstancedBaseVertex …
#define glFramebufferTexture …
#define glPrimitiveBoundingBox …
#define glGetGraphicsResetStatus …
#define glReadnPixels …
#define glGetnUniformfv …
#define glGetnUniformiv …
#define glGetnUniformuiv …
#define glMinSampleShading …
#define glPatchParameteri …
#define glTexParameterIiv …
#define glTexParameterIuiv …
#define glGetTexParameterIiv …
#define glGetTexParameterIuiv …
#define glSamplerParameterIiv …
#define glSamplerParameterIuiv …
#define glGetSamplerParameterIiv …
#define glGetSamplerParameterIuiv …
#define glTexBuffer …
#define glTexBufferRange …
#define glTexStorage3DMultisample …
#define glBeginPerfMonitorAMD …
#define glDeletePerfMonitorsAMD …
#define glEndPerfMonitorAMD …
#define glGenPerfMonitorsAMD …
#define glGetPerfMonitorCounterDataAMD …
#define glGetPerfMonitorCounterInfoAMD …
#define glGetPerfMonitorCounterStringAMD …
#define glGetPerfMonitorCountersAMD …
#define glGetPerfMonitorGroupStringAMD …
#define glGetPerfMonitorGroupsAMD …
#define glSelectPerfMonitorCountersAMD …
#define glDrawArraysInstancedBaseInstanceANGLE …
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE …
#define glMultiDrawArraysInstancedBaseInstanceANGLE …
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE …
#define glCopySubTexture3DANGLE …
#define glCopyTexture3DANGLE …
#define glBlitFramebufferANGLE …
#define glRenderbufferStorageMultisampleANGLE …
#define glGetCompressedTexImageANGLE …
#define glGetRenderbufferImageANGLE …
#define glGetTexImageANGLE …
#define glGetTexLevelParameterfvANGLE …
#define glGetTexLevelParameterivANGLE …
#define glDrawArraysInstancedANGLE …
#define glDrawElementsInstancedANGLE …
#define glVertexAttribDivisorANGLE …
#define glLogicOpANGLE …
#define glTexStorageMemFlags2DANGLE …
#define glTexStorageMemFlags2DMultisampleANGLE …
#define glTexStorageMemFlags3DANGLE …
#define glTexStorageMemFlags3DMultisampleANGLE …
#define glImportMemoryZirconHandleANGLE …
#define glMultiDrawArraysANGLE …
#define glMultiDrawArraysInstancedANGLE …
#define glMultiDrawElementsANGLE …
#define glMultiDrawElementsInstancedANGLE …
#define glPolygonModeANGLE …
#define glProvokingVertexANGLE …
#define glDisableExtensionANGLE …
#define glRequestExtensionANGLE …
#define glCompressedTexImage2DRobustANGLE …
#define glCompressedTexImage3DRobustANGLE …
#define glCompressedTexSubImage2DRobustANGLE …
#define glCompressedTexSubImage3DRobustANGLE …
#define glGetActiveUniformBlockivRobustANGLE …
#define glGetBooleani_vRobustANGLE …
#define glGetBooleanvRobustANGLE …
#define glGetBufferParameteri64vRobustANGLE …
#define glGetBufferParameterivRobustANGLE …
#define glGetBufferPointervRobustANGLE …
#define glGetFloatvRobustANGLE …
#define glGetFramebufferAttachmentParameterivRobustANGLE …
#define glGetFramebufferParameterivRobustANGLE …
#define glGetInteger64i_vRobustANGLE …
#define glGetInteger64vRobustANGLE …
#define glGetIntegeri_vRobustANGLE …
#define glGetIntegervRobustANGLE …
#define glGetInternalformativRobustANGLE …
#define glGetMultisamplefvRobustANGLE …
#define glGetPointervRobustANGLERobustANGLE …
#define glGetProgramInterfaceivRobustANGLE …
#define glGetProgramivRobustANGLE …
#define glGetQueryObjecti64vRobustANGLE …
#define glGetQueryObjectivRobustANGLE …
#define glGetQueryObjectui64vRobustANGLE …
#define glGetQueryObjectuivRobustANGLE …
#define glGetQueryivRobustANGLE …
#define glGetRenderbufferParameterivRobustANGLE …
#define glGetSamplerParameterIivRobustANGLE …
#define glGetSamplerParameterIuivRobustANGLE …
#define glGetSamplerParameterfvRobustANGLE …
#define glGetSamplerParameterivRobustANGLE …
#define glGetShaderivRobustANGLE …
#define glGetTexLevelParameterfvRobustANGLE …
#define glGetTexLevelParameterivRobustANGLE …
#define glGetTexParameterIivRobustANGLE …
#define glGetTexParameterIuivRobustANGLE …
#define glGetTexParameterfvRobustANGLE …
#define glGetTexParameterivRobustANGLE …
#define glGetUniformfvRobustANGLE …
#define glGetUniformivRobustANGLE …
#define glGetUniformuivRobustANGLE …
#define glGetVertexAttribIivRobustANGLE …
#define glGetVertexAttribIuivRobustANGLE …
#define glGetVertexAttribPointervRobustANGLE …
#define glGetVertexAttribfvRobustANGLE …
#define glGetVertexAttribivRobustANGLE …
#define glGetnUniformfvRobustANGLE …
#define glGetnUniformivRobustANGLE …
#define glGetnUniformuivRobustANGLE …
#define glReadPixelsRobustANGLE …
#define glReadnPixelsRobustANGLE …
#define glSamplerParameterIivRobustANGLE …
#define glSamplerParameterIuivRobustANGLE …
#define glSamplerParameterfvRobustANGLE …
#define glSamplerParameterivRobustANGLE …
#define glTexImage2DRobustANGLE …
#define glTexImage3DRobustANGLE …
#define glTexParameterIivRobustANGLE …
#define glTexParameterIuivRobustANGLE …
#define glTexParameterfvRobustANGLE …
#define glTexParameterivRobustANGLE …
#define glTexSubImage2DRobustANGLE …
#define glTexSubImage3DRobustANGLE …
#define glImportSemaphoreZirconHandleANGLE …
#define glBeginPixelLocalStorageANGLE …
#define glEndPixelLocalStorageANGLE …
#define glFramebufferMemorylessPixelLocalStorageANGLE …
#define glFramebufferPixelLocalClearValuefvANGLE …
#define glFramebufferPixelLocalClearValueivANGLE …
#define glFramebufferPixelLocalClearValueuivANGLE …
#define glFramebufferPixelLocalStorageInterruptANGLE …
#define glFramebufferPixelLocalStorageRestoreANGLE …
#define glFramebufferTexturePixelLocalStorageANGLE …
#define glGetFramebufferPixelLocalStorageParameterfvANGLE …
#define glGetFramebufferPixelLocalStorageParameterfvRobustANGLE …
#define glGetFramebufferPixelLocalStorageParameterivANGLE …
#define glGetFramebufferPixelLocalStorageParameterivRobustANGLE …
#define glPixelLocalStorageBarrierANGLE …
#define glInvalidateTextureANGLE …
#define glTexImage2DExternalANGLE …
#define glGetMultisamplefvANGLE …
#define glSampleMaskiANGLE …
#define glTexStorage2DMultisampleANGLE …
#define glGetTranslatedShaderSourceANGLE …
#define glAcquireTexturesANGLE …
#define glReleaseTexturesANGLE …
#define glBindUniformLocationCHROMIUM …
#define glCompressedCopyTextureCHROMIUM …
#define glCopySubTextureCHROMIUM …
#define glCopyTextureCHROMIUM …
#define glCoverageModulationCHROMIUM …
#define glLoseContextCHROMIUM …
#define glEGLImageTargetTexStorageEXT …
#define glEGLImageTargetTextureStorageEXT …
#define glDrawArraysInstancedBaseInstanceEXT …
#define glDrawElementsInstancedBaseInstanceEXT …
#define glDrawElementsInstancedBaseVertexBaseInstanceEXT …
#define glBindFragDataLocationEXT …
#define glBindFragDataLocationIndexedEXT …
#define glGetFragDataIndexEXT …
#define glGetProgramResourceLocationIndexEXT …
#define glBufferStorageEXT …
#define glClearTexImageEXT …
#define glClearTexSubImageEXT …
#define glClipControlEXT …
#define glCopyImageSubDataEXT …
#define glGetObjectLabelEXT …
#define glLabelObjectEXT …
#define glInsertEventMarkerEXT …
#define glPopGroupMarkerEXT …
#define glPushGroupMarkerEXT …
#define glDiscardFramebufferEXT …
#define glBeginQueryEXT …
#define glDeleteQueriesEXT …
#define glEndQueryEXT …
#define glGenQueriesEXT …
#define glGetInteger64vEXT …
#define glGetQueryObjecti64vEXT …
#define glGetQueryObjectivEXT …
#define glGetQueryObjectui64vEXT …
#define glGetQueryObjectuivEXT …
#define glGetQueryivEXT …
#define glIsQueryEXT …
#define glQueryCounterEXT …
#define glDrawBuffersEXT …
#define glBlendEquationSeparateiEXT …
#define glBlendEquationiEXT …
#define glBlendFuncSeparateiEXT …
#define glBlendFunciEXT …
#define glColorMaskiEXT …
#define glDisableiEXT …
#define glEnableiEXT …
#define glIsEnablediEXT …
#define glDrawElementsBaseVertexEXT …
#define glDrawElementsInstancedBaseVertexEXT …
#define glDrawRangeElementsBaseVertexEXT …
#define glMultiDrawElementsBaseVertexEXT …
#define glBufferStorageExternalEXT …
#define glNamedBufferStorageExternalEXT …
#define glFramebufferTextureEXT …
#define glDrawArraysInstancedEXT …
#define glDrawElementsInstancedEXT …
#define glVertexAttribDivisorEXT …
#define glFlushMappedBufferRangeEXT …
#define glMapBufferRangeEXT …
#define glBufferStorageMemEXT …
#define glCreateMemoryObjectsEXT …
#define glDeleteMemoryObjectsEXT …
#define glGetMemoryObjectParameterivEXT …
#define glGetUnsignedBytei_vEXT …
#define glGetUnsignedBytevEXT …
#define glIsMemoryObjectEXT …
#define glMemoryObjectParameterivEXT …
#define glTexStorageMem2DEXT …
#define glTexStorageMem2DMultisampleEXT …
#define glTexStorageMem3DEXT …
#define glTexStorageMem3DMultisampleEXT …
#define glImportMemoryFdEXT …
#define glMultiDrawArraysIndirectEXT …
#define glMultiDrawElementsIndirectEXT …
#define glFramebufferTexture2DMultisampleEXT …
#define glRenderbufferStorageMultisampleEXT …
#define glPolygonOffsetClampEXT …
#define glPrimitiveBoundingBoxEXT …
#define glGetGraphicsResetStatusEXT …
#define glGetnUniformfvEXT …
#define glGetnUniformivEXT …
#define glReadnPixelsEXT …
#define glDeleteSemaphoresEXT …
#define glGenSemaphoresEXT …
#define glGetSemaphoreParameterui64vEXT …
#define glIsSemaphoreEXT …
#define glSemaphoreParameterui64vEXT …
#define glSignalSemaphoreEXT …
#define glWaitSemaphoreEXT …
#define glImportSemaphoreFdEXT …
#define glActiveShaderProgramEXT …
#define glBindProgramPipelineEXT …
#define glCreateShaderProgramvEXT …
#define glDeleteProgramPipelinesEXT …
#define glGenProgramPipelinesEXT …
#define glGetProgramPipelineInfoLogEXT …
#define glGetProgramPipelineivEXT …
#define glIsProgramPipelineEXT …
#define glProgramParameteriEXT …
#define glProgramUniform1fEXT …
#define glProgramUniform1fvEXT …
#define glProgramUniform1iEXT …
#define glProgramUniform1ivEXT …
#define glProgramUniform1uiEXT …
#define glProgramUniform1uivEXT …
#define glProgramUniform2fEXT …
#define glProgramUniform2fvEXT …
#define glProgramUniform2iEXT …
#define glProgramUniform2ivEXT …
#define glProgramUniform2uiEXT …
#define glProgramUniform2uivEXT …
#define glProgramUniform3fEXT …
#define glProgramUniform3fvEXT …
#define glProgramUniform3iEXT …
#define glProgramUniform3ivEXT …
#define glProgramUniform3uiEXT …
#define glProgramUniform3uivEXT …
#define glProgramUniform4fEXT …
#define glProgramUniform4fvEXT …
#define glProgramUniform4iEXT …
#define glProgramUniform4ivEXT …
#define glProgramUniform4uiEXT …
#define glProgramUniform4uivEXT …
#define glProgramUniformMatrix2fvEXT …
#define glProgramUniformMatrix2x3fvEXT …
#define glProgramUniformMatrix2x4fvEXT …
#define glProgramUniformMatrix3fvEXT …
#define glProgramUniformMatrix3x2fvEXT …
#define glProgramUniformMatrix3x4fvEXT …
#define glProgramUniformMatrix4fvEXT …
#define glProgramUniformMatrix4x2fvEXT …
#define glProgramUniformMatrix4x3fvEXT …
#define glUseProgramStagesEXT …
#define glValidateProgramPipelineEXT …
#define glFramebufferFetchBarrierEXT …
#define glPatchParameteriEXT …
#define glGetSamplerParameterIivEXT …
#define glGetSamplerParameterIuivEXT …
#define glGetTexParameterIivEXT …
#define glGetTexParameterIuivEXT …
#define glSamplerParameterIivEXT …
#define glSamplerParameterIuivEXT …
#define glTexParameterIivEXT …
#define glTexParameterIuivEXT …
#define glTexBufferEXT …
#define glTexBufferRangeEXT …
#define glTexStorage1DEXT …
#define glTexStorage2DEXT …
#define glTexStorage3DEXT …
#define glBlendBarrierKHR …
#define glDebugMessageCallbackKHR …
#define glDebugMessageControlKHR …
#define glDebugMessageInsertKHR …
#define glGetDebugMessageLogKHR …
#define glGetObjectLabelKHR …
#define glGetObjectPtrLabelKHR …
#define glGetPointervKHR …
#define glObjectLabelKHR …
#define glObjectPtrLabelKHR …
#define glPopDebugGroupKHR …
#define glPushDebugGroupKHR …
#define glMaxShaderCompilerThreadsKHR …
#define glGetGraphicsResetStatusKHR …
#define glGetnUniformfvKHR …
#define glGetnUniformivKHR …
#define glGetnUniformuivKHR …
#define glReadnPixelsKHR …
#define glFramebufferParameteriMESA …
#define glGetFramebufferParameterivMESA …
#define glDeleteFencesNV …
#define glFinishFenceNV …
#define glGenFencesNV …
#define glGetFenceivNV …
#define glIsFenceNV …
#define glSetFenceNV …
#define glTestFenceNV …
#define glBlitFramebufferNV …
#define glPolygonModeNV …
#define glEGLImageTargetRenderbufferStorageOES …
#define glEGLImageTargetTexture2DOES …
#define glCopyImageSubDataOES …
#define glBlendEquationSeparateiOES …
#define glBlendEquationiOES …
#define glBlendFuncSeparateiOES …
#define glBlendFunciOES …
#define glColorMaskiOES …
#define glDisableiOES …
#define glEnableiOES …
#define glIsEnablediOES …
#define glDrawElementsBaseVertexOES …
#define glDrawElementsInstancedBaseVertexOES …
#define glDrawRangeElementsBaseVertexOES …
#define glFramebufferTextureOES …
#define glGetProgramBinaryOES …
#define glProgramBinaryOES …
#define glGetBufferPointervOES …
#define glMapBufferOES …
#define glUnmapBufferOES …
#define glPrimitiveBoundingBoxOES …
#define glMinSampleShadingOES …
#define glPatchParameteriOES …
#define glCompressedTexImage3DOES …
#define glCompressedTexSubImage3DOES …
#define glCopyTexSubImage3DOES …
#define glFramebufferTexture3DOES …
#define glTexImage3DOES …
#define glTexSubImage3DOES …
#define glGetSamplerParameterIivOES …
#define glGetSamplerParameterIuivOES …
#define glGetTexParameterIivOES …
#define glGetTexParameterIuivOES …
#define glSamplerParameterIivOES …
#define glSamplerParameterIuivOES …
#define glTexParameterIivOES …
#define glTexParameterIuivOES …
#define glTexBufferOES …
#define glTexBufferRangeOES …
#define glTexStorage3DMultisampleOES …
#define glBindVertexArrayOES …
#define glDeleteVertexArraysOES …
#define glGenVertexArraysOES …
#define glIsVertexArrayOES …
#define glFramebufferTextureMultiviewOVR …
#define glFramebufferFoveationConfigQCOM …
#define glFramebufferFoveationParametersQCOM …
#define glShadingRateQCOM …
#define glTextureFoveationParametersQCOM …
#define glEndTilingQCOM …
#define glStartTilingQCOM …
#define glDrawTexfOES …
#define glDrawTexfvOES …
#define glDrawTexiOES …
#define glDrawTexivOES …
#define glDrawTexsOES …
#define glDrawTexsvOES …
#define glDrawTexxOES …
#define glDrawTexxvOES …
#define glBindFramebufferOES …
#define glBindRenderbufferOES …
#define glCheckFramebufferStatusOES …
#define glDeleteFramebuffersOES …
#define glDeleteRenderbuffersOES …
#define glFramebufferRenderbufferOES …
#define glFramebufferTexture2DOES …
#define glGenFramebuffersOES …
#define glGenRenderbuffersOES …
#define glGenerateMipmapOES …
#define glGetFramebufferAttachmentParameterivOES …
#define glGetRenderbufferParameterivOES …
#define glIsFramebufferOES …
#define glIsRenderbufferOES …
#define glRenderbufferStorageOES …
#define glCurrentPaletteMatrixOES …
#define glLoadPaletteFromModelViewMatrixOES …
#define glMatrixIndexPointerOES …
#define glWeightPointerOES …
#define glPointSizePointerOES …
#define glQueryMatrixxOES …
#define glGetTexGenfvOES …
#define glGetTexGenivOES …
#define glGetTexGenxvOES …
#define glTexGenfOES …
#define glTexGenfvOES …
#define glTexGeniOES …
#define glTexGenivOES …
#define glTexGenxOES …
#define glTexGenxvOES …
#if defined(__cplusplus)
extern "C" {
#endif
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f;
ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf;
ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f;
ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize;
ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef;
ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x;
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx;
ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx;
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x;
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer;
ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix;
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix;
ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex;
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel;
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer;
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader;
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture;
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf;
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask;
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader;
ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace;
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader;
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef;
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements;
ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable;
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace;
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
l_glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint;
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader;
ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth;
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram;
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels;
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor;
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary;
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport;
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi;
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync;
ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync;
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v;
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler;
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
l_glDrawElementsInstancedBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD;
ANGLE_UTIL_EXPORT extern PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD;
ANGLE_UTIL_EXPORT extern PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD;
ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD;
ANGLE_UTIL_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
l_glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPANGLEPROC l_glLogicOpANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
l_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
l_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
l_glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONMODEANGLEPROC l_glPolygonModeANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
l_glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
l_glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
l_glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
l_glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
l_glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
l_glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
l_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
l_glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
l_glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
l_glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
l_glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
l_glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
l_glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
l_glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
l_glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
l_glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
l_glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
l_glImportSemaphoreZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC l_glBeginPixelLocalStorageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDPIXELLOCALSTORAGEANGLEPROC l_glEndPixelLocalStorageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC
l_glFramebufferMemorylessPixelLocalStorageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC
l_glFramebufferPixelLocalClearValuefvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC
l_glFramebufferPixelLocalClearValueivANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC
l_glFramebufferPixelLocalClearValueuivANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC
l_glFramebufferPixelLocalStorageInterruptANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC
l_glFramebufferPixelLocalStorageRestoreANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC
l_glFramebufferTexturePixelLocalStorageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC
l_glGetFramebufferPixelLocalStorageParameterfvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC
l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC
l_glGetFramebufferPixelLocalStorageParameterivANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC
l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC l_glPixelLocalStorageBarrierANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
l_glEGLImageTargetTextureStorageEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC
l_glDrawArraysInstancedBaseInstanceEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC
l_glDrawElementsInstancedBaseInstanceEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC
l_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
l_glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
ANGLE_UTIL_EXPORT extern PFNGLCLEARTEXIMAGEEXTPROC l_glClearTexImageEXT;
ANGLE_UTIL_EXPORT extern PFNGLCLEARTEXSUBIMAGEEXTPROC l_glClearTexSubImageEXT;
ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
l_glDrawElementsInstancedBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
l_glFramebufferTexture2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
l_glRenderbufferStorageMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCLAMPEXTPROC l_glPolygonOffsetClampEXT;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSKHRPROC l_glGetGraphicsResetStatusKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVKHRPROC l_glGetnUniformfvKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVKHRPROC l_glGetnUniformivKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVKHRPROC l_glGetnUniformuivKHR;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSKHRPROC l_glReadnPixelsKHR;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONMODENVPROC l_glPolygonModeNV;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
l_glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
l_glDrawElementsInstancedBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIOESPROC l_glPatchParameteriOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC l_glFramebufferFoveationConfigQCOM;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC
l_glFramebufferFoveationParametersQCOM;
ANGLE_UTIL_EXPORT extern PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM;
ANGLE_UTIL_EXPORT extern PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC l_glTextureFoveationParametersQCOM;
ANGLE_UTIL_EXPORT extern PFNGLENDTILINGQCOMPROC l_glEndTilingQCOM;
ANGLE_UTIL_EXPORT extern PFNGLSTARTTILINGQCOMPROC l_glStartTilingQCOM;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
l_glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
l_glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
GenericProc;
LoadProc;
ANGLE_UTIL_EXPORT void LoadUtilGLES(LoadProc loadProc);
#if defined(__cplusplus)
}
#endif
#endif