#ifdef UNSAFE_BUFFERS_BUILD
#pragma allow_unsafe_buffers
#endif
#include "cc/test/render_pass_test_utils.h"
#include <stdint.h>
#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/gpu/raster_context_provider.h"
#include "components/viz/common/quads/aggregated_render_pass_draw_quad.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/debug_border_draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "components/viz/common/quads/yuv_video_draw_quad.h"
#include "components/viz/common/resources/returned_resource.h"
#include "components/viz/common/resources/transferable_resource.h"
#include "components/viz/service/display/display_resource_provider.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/video_types.h"
namespace cc {
namespace {
viz::ResourceId CreateAndImportResource(
viz::ClientResourceProvider* resource_provider,
const gpu::SyncToken& sync_token,
gfx::ColorSpace color_space = gfx::ColorSpace::CreateSRGB()) { … }
}
viz::CompositorRenderPass* AddRenderPass(
viz::CompositorRenderPassList* pass_list,
viz::CompositorRenderPassId render_pass_id,
const gfx::Rect& output_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters) { … }
viz::AggregatedRenderPass* AddRenderPass(
viz::AggregatedRenderPassList* pass_list,
viz::AggregatedRenderPassId render_pass_id,
const gfx::Rect& output_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters) { … }
viz::CompositorRenderPass* AddRenderPassWithDamage(
viz::CompositorRenderPassList* pass_list,
viz::CompositorRenderPassId render_pass_id,
const gfx::Rect& output_rect,
const gfx::Rect& damage_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters) { … }
viz::AggregatedRenderPass* AddRenderPassWithDamage(
viz::AggregatedRenderPassList* pass_list,
viz::AggregatedRenderPassId render_pass_id,
const gfx::Rect& output_rect,
const gfx::Rect& damage_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters) { … }
viz::SolidColorDrawQuad* AddClippedQuad(viz::AggregatedRenderPass* pass,
const gfx::Rect& rect,
SkColor4f color) { … }
viz::SolidColorDrawQuad* AddTransformedQuad(viz::AggregatedRenderPass* pass,
const gfx::Rect& rect,
SkColor4f color,
const gfx::Transform& transform) { … }
template <typename QuadType, typename RenderPassType>
QuadType* AddRenderPassQuadInternal(RenderPassType* to_pass,
RenderPassType* contributing_pass) { … }
viz::CompositorRenderPassDrawQuad* AddRenderPassQuad(
viz::CompositorRenderPass* to_pass,
viz::CompositorRenderPass* contributing_pass) { … }
viz::AggregatedRenderPassDrawQuad* AddRenderPassQuad(
viz::AggregatedRenderPass* to_pass,
viz::AggregatedRenderPass* contributing_pass) { … }
void AddRenderPassQuad(viz::AggregatedRenderPass* to_pass,
viz::AggregatedRenderPass* contributing_pass,
viz::ResourceId mask_resource_id,
gfx::Transform transform,
SkBlendMode blend_mode) { … }
std::vector<viz::ResourceId> AddOneOfEveryQuadType(
viz::CompositorRenderPass* to_pass,
viz::ClientResourceProvider* resource_provider,
viz::CompositorRenderPassId child_pass_id) { … }
static void CollectResources(std::vector<viz::ReturnedResource>* array,
std::vector<viz::ReturnedResource> returned) { … }
void AddOneOfEveryQuadTypeInDisplayResourceProvider(
viz::AggregatedRenderPass* to_pass,
viz::DisplayResourceProvider* resource_provider,
viz::ClientResourceProvider* child_resource_provider,
viz::RasterContextProvider* child_context_provider,
viz::AggregatedRenderPassId child_pass_id,
gpu::SyncToken* sync_token_for_mailbox_tebxture) { … }
std::unique_ptr<viz::AggregatedRenderPass> CopyToAggregatedRenderPass(
viz::CompositorRenderPass* from_pass,
viz::AggregatedRenderPassId to_id,
gfx::ContentColorUsage content_usage) { … }
}