#ifndef UTIL_GL_H_
#define UTIL_GL_H_
#include "common/platform.h"
#if defined(ANGLE_USE_UTIL_LOADER)
# include "util/egl_loader_autogen.h"
# include "util/gles_loader_autogen.h"
# if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
# include "util/windows/wgl_loader_autogen.h"
# endif
#else
# if !defined(GL_GLES_PROTOTYPES)
# error Config error. Should either be using the ANGLE GL loader or header prototypes.
# endif
# include <EGL/egl.h>
# include <EGL/eglext.h>
# include "angle_gl.h"
#endif
#include <string>
namespace angle
{
inline bool CheckExtensionExists(const char *allExtensions, const std::string &extName)
{ … }
}
#endif