#ifndef ANGLE_TEST_CONFIGS_H_
#define ANGLE_TEST_CONFIGS_H_
#include <gtest/gtest.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "angle_test_instantiate.h"
#include "util/EGLPlatformParameters.h"
namespace angle
{
struct PlatformParameters
{ … };
const char *GetRendererName(EGLint renderer);
bool operator<(const PlatformParameters &a, const PlatformParameters &b);
bool operator==(const PlatformParameters &a, const PlatformParameters &b);
std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp);
namespace egl_platform
{
EGLPlatformParameters DEFAULT();
EGLPlatformParameters DEFAULT_NULL();
EGLPlatformParameters D3D9();
EGLPlatformParameters D3D9_NULL();
EGLPlatformParameters D3D9_REFERENCE();
EGLPlatformParameters D3D11();
EGLPlatformParameters D3D11_PRESENT_PATH_FAST();
EGLPlatformParameters D3D11_FL11_1();
EGLPlatformParameters D3D11_FL11_0();
EGLPlatformParameters D3D11_FL10_1();
EGLPlatformParameters D3D11_FL10_0();
EGLPlatformParameters D3D11_NULL();
EGLPlatformParameters D3D11_WARP();
EGLPlatformParameters D3D11_FL11_1_WARP();
EGLPlatformParameters D3D11_FL11_0_WARP();
EGLPlatformParameters D3D11_FL10_1_WARP();
EGLPlatformParameters D3D11_FL10_0_WARP();
EGLPlatformParameters D3D11_REFERENCE();
EGLPlatformParameters D3D11_FL11_1_REFERENCE();
EGLPlatformParameters D3D11_FL11_0_REFERENCE();
EGLPlatformParameters D3D11_FL10_1_REFERENCE();
EGLPlatformParameters D3D11_FL10_0_REFERENCE();
EGLPlatformParameters METAL();
EGLPlatformParameters OPENGL();
EGLPlatformParameters OPENGL(EGLint major, EGLint minor);
EGLPlatformParameters OPENGL_NULL();
EGLPlatformParameters OPENGLES();
EGLPlatformParameters OPENGLES(EGLint major, EGLint minor);
EGLPlatformParameters OPENGLES_NULL();
EGLPlatformParameters OPENGL_OR_GLES();
EGLPlatformParameters OPENGL_OR_GLES(EGLint major, EGLint minor);
EGLPlatformParameters OPENGL_OR_GLES_NULL();
EGLPlatformParameters VULKAN();
EGLPlatformParameters VULKAN_NULL();
EGLPlatformParameters VULKAN_SWIFTSHADER();
EGLPlatformParameters WEBGPU();
}
PlatformParameters ES1_D3D9();
PlatformParameters ES2_D3D9();
PlatformParameters ES1_D3D11();
PlatformParameters ES2_D3D11();
PlatformParameters ES2_D3D11_PRESENT_PATH_FAST();
PlatformParameters ES2_D3D11_FL11_0();
PlatformParameters ES2_D3D11_FL10_1();
PlatformParameters ES2_D3D11_FL10_0();
PlatformParameters ES2_D3D11_WARP();
PlatformParameters ES2_D3D11_FL11_0_WARP();
PlatformParameters ES2_D3D11_FL10_1_WARP();
PlatformParameters ES2_D3D11_FL10_0_WARP();
PlatformParameters ES2_D3D11_REFERENCE();
PlatformParameters ES2_D3D11_FL11_0_REFERENCE();
PlatformParameters ES2_D3D11_FL10_1_REFERENCE();
PlatformParameters ES2_D3D11_FL10_0_REFERENCE();
PlatformParameters ES3_D3D11();
PlatformParameters ES3_D3D11_FL11_1();
PlatformParameters ES3_D3D11_FL11_0();
PlatformParameters ES3_D3D11_FL10_1();
PlatformParameters ES31_D3D11();
PlatformParameters ES31_D3D11_FL11_1();
PlatformParameters ES31_D3D11_FL11_0();
PlatformParameters ES3_D3D11_WARP();
PlatformParameters ES3_D3D11_FL11_1_WARP();
PlatformParameters ES3_D3D11_FL11_0_WARP();
PlatformParameters ES3_D3D11_FL10_1_WARP();
PlatformParameters ES1_OPENGL();
PlatformParameters ES2_OPENGL();
PlatformParameters ES2_OPENGL(EGLint major, EGLint minor);
PlatformParameters ES3_OPENGL();
PlatformParameters ES3_OPENGL(EGLint major, EGLint minor);
PlatformParameters ES31_OPENGL();
PlatformParameters ES31_OPENGL(EGLint major, EGLint minor);
PlatformParameters ES1_OPENGLES();
PlatformParameters ES2_OPENGLES();
PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor);
PlatformParameters ES3_OPENGLES();
PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor);
PlatformParameters ES31_OPENGLES();
PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor);
PlatformParameters ES1_NULL();
PlatformParameters ES2_NULL();
PlatformParameters ES3_NULL();
PlatformParameters ES31_NULL();
PlatformParameters ES1_VULKAN();
PlatformParameters ES1_VULKAN_NULL();
PlatformParameters ES1_VULKAN_SWIFTSHADER();
PlatformParameters ES2_VULKAN();
PlatformParameters ES2_VULKAN_NULL();
PlatformParameters ES2_VULKAN_SWIFTSHADER();
PlatformParameters ES3_VULKAN();
PlatformParameters ES3_VULKAN_NULL();
PlatformParameters ES3_VULKAN_SWIFTSHADER();
PlatformParameters ES31_VULKAN();
PlatformParameters ES31_VULKAN_NULL();
PlatformParameters ES31_VULKAN_SWIFTSHADER();
PlatformParameters ES32_VULKAN();
PlatformParameters ES32_VULKAN_NULL();
PlatformParameters ES32_VULKAN_SWIFTSHADER();
PlatformParameters GL32_CORE_VULKAN();
PlatformParameters GL32_CORE_VULKAN_SWIFTSHADER();
PlatformParameters ES1_METAL();
PlatformParameters ES2_METAL();
PlatformParameters ES3_METAL();
PlatformParameters ES2_WGL();
PlatformParameters ES3_WGL();
PlatformParameters ES1_EGL();
PlatformParameters ES2_EGL();
PlatformParameters ES3_EGL();
PlatformParameters ES31_EGL();
PlatformParameters ES32_EGL();
PlatformParameters ES1_ANGLE_Vulkan_Secondaries();
PlatformParameters ES2_ANGLE_Vulkan_Secondaries();
PlatformParameters ES3_ANGLE_Vulkan_Secondaries();
PlatformParameters ES31_ANGLE_Vulkan_Secondaries();
PlatformParameters ES32_ANGLE_Vulkan_Secondaries();
PlatformParameters ES2_WEBGPU();
PlatformParameters ES1_Zink();
PlatformParameters ES2_Zink();
PlatformParameters ES3_Zink();
PlatformParameters ES31_Zink();
PlatformParameters ES32_Zink();
const char *GetNativeEGLLibraryNameWithExtension();
inline PlatformParameters WithNoFixture(const PlatformParameters ¶ms)
{ … }
inline PlatformParameters WithRobustness(const PlatformParameters ¶ms)
{ … }
inline PlatformParameters WithLowPowerGPU(const PlatformParameters ¶msIn)
{ … }
inline PlatformParameters WithHighPowerGPU(const PlatformParameters ¶msIn)
{ … }
inline PlatformParameters WithVulkanSecondaries(const PlatformParameters ¶ms)
{ … }
}
#endif