#include "net/first_party_sets/first_party_set_entry_override.h"
#include <utility>
#include "net/first_party_sets/first_party_set_entry.h"
namespace net {
FirstPartySetEntryOverride::FirstPartySetEntryOverride() = default;
FirstPartySetEntryOverride::FirstPartySetEntryOverride(FirstPartySetEntry entry)
: … { … }
FirstPartySetEntryOverride::FirstPartySetEntryOverride(
FirstPartySetEntryOverride&& other) = default;
FirstPartySetEntryOverride& FirstPartySetEntryOverride::operator=(
FirstPartySetEntryOverride&& other) = default;
FirstPartySetEntryOverride::FirstPartySetEntryOverride(
const FirstPartySetEntryOverride& other) = default;
FirstPartySetEntryOverride& FirstPartySetEntryOverride::operator=(
const FirstPartySetEntryOverride& other) = default;
FirstPartySetEntryOverride::~FirstPartySetEntryOverride() = default;
bool FirstPartySetEntryOverride::operator==(
const FirstPartySetEntryOverride& other) const = default;
std::ostream& operator<<(std::ostream& os,
const FirstPartySetEntryOverride& override) { … }
}