#include "net/http/http_network_layer.h"
#include <memory>
#include "base/check_op.h"
#include "base/power_monitor/power_monitor.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "build/build_config.h"
#include "net/http/http_network_session.h"
#include "net/http/http_network_transaction.h"
#include "net/http/http_server_properties.h"
#include "net/http/http_stream_factory_job.h"
#include "net/spdy/spdy_session.h"
#include "net/spdy/spdy_session_pool.h"
#include "net/third_party/quiche/src/quiche/spdy/core/spdy_framer.h"
namespace net {
HttpNetworkLayer::HttpNetworkLayer(HttpNetworkSession* session)
: … { … }
HttpNetworkLayer::~HttpNetworkLayer() { … }
int HttpNetworkLayer::CreateTransaction(
RequestPriority priority,
std::unique_ptr<HttpTransaction>* trans) { … }
HttpCache* HttpNetworkLayer::GetCache() { … }
HttpNetworkSession* HttpNetworkLayer::GetSession() { … }
void HttpNetworkLayer::OnSuspend() { … }
void HttpNetworkLayer::OnResume() { … }
}