// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ExportStencil.frag.00000000.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kExportStencil_frag_00000000[] = …; // Generated from: // // #version 450 core // // layout(input_attachment_index = 0, set = 0, binding = 0)uniform usubpassInput stencilIn; // // layout(push_constant)uniform PushConstants { // uint bit; // } params; // // void main() // { // uint stencilValue = subpassLoad(stencilIn). x; // if((stencilValue >> params . bit & 1u)== 0) // { // discard; // } // }