chromium/third_party/angle/src/libANGLE/renderer/vulkan/shaders/gen/FullScreenTri.vert.00000000.inc

// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/FullScreenTri.vert.00000000.inc:
//   Pre-generated shader for the ANGLE Vulkan back-end.

#pragma once
constexpr uint8_t kFullScreenTri_vert_00000000[] =;

// Generated from:
//
// #version 450 core
//
// const vec2 kVertices[]= {
//     vec2(- 1, - 1),
//     vec2(3, - 1),
//     vec2(- 1, 3),
// };
//
// void main()
// {
//     gl_Position = vec4(kVertices[gl_VertexIndex], 0, 1);
// }