// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/FullScreenTri.vert.00000000.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kFullScreenTri_vert_00000000[] = …; // Generated from: // // #version 450 core // // const vec2 kVertices[]= { // vec2(- 1, - 1), // vec2(3, - 1), // vec2(- 1, 3), // }; // // void main() // { // gl_Position = vec4(kVertices[gl_VertexIndex], 0, 1); // }