chromium/third_party/angle/src/tests/gl_tests/FramebufferRenderMipmapTest.cpp

//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#include "test_utils/ANGLETest.h"

usingnamespaceangle;

class FramebufferRenderMipmapTest : public ANGLETest<>
{};

// Validate that if we are in ES3 or GL_OES_fbo_render_mipmap exists, there are no validation errors
// when using a non-zero level in glFramebufferTexture2D.
TEST_P(FramebufferRenderMipmapTest, Validation)
{}

// Render to various levels of a texture and check that they have the correct color data via
// ReadPixels
TEST_P(FramebufferRenderMipmapTest, RenderToMipmap)
{}

// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3();