#include "test_utils/ANGLETest.h"
#include <vector>
#include "test_utils/gl_raii.h"
usingnamespaceangle;
class IncompleteTextureTest : public ANGLETest<>
{ … };
class IncompleteTextureTestES3 : public ANGLETest<>
{ … };
class IncompleteTextureTestES31 : public ANGLETest<>
{ … };
TEST_P(IncompleteTextureTest, IncompleteTexture2D)
{ … }
TEST_P(IncompleteTextureTest, UpdateTexture)
{ … }
TEST_P(IncompleteTextureTestES3, UnpackBufferBound)
{ … }
TEST_P(IncompleteTextureTestES31, MultisampleTexture)
{ … }
TEST_P(IncompleteTextureTestES31, IncompleteTextureCubeMapArray)
{ … }
TEST_P(IncompleteTextureTestES3, IntegerType)
{ … }
TEST_P(IncompleteTextureTestES3, UnsignedIntegerType)
{ … }
TEST_P(IncompleteTextureTestES3, ShadowType)
{ … }
ANGLE_INSTANTIATE_TEST_ES2(…);
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(…);
ANGLE_INSTANTIATE_TEST_ES3(…);
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(…);
ANGLE_INSTANTIATE_TEST_ES31(…);