// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "test_utils/ANGLETest.h" #include "test_utils/gl_raii.h" #include "util/EGLWindow.h" #include "util/OSPixmap.h" #include "util/OSWindow.h" #include <iostream> usingnamespaceangle; class PixmapTest : public ANGLETest<> { … }; // Test clearing a Pixmap and checking the color is correct TEST_P(PixmapTest, Clearing) { … } // Bind the Pixmap to a texture and verify it renders correctly TEST_P(PixmapTest, BindTexImage) { … } // Bind a Pixmap, redefine the texture, and verify it renders correctly TEST_P(PixmapTest, BindTexImageAndRedefineTexture) { … } ANGLE_INSTANTIATE_TEST_ES2(…);