#include "net/nqe/effective_connection_type.h"
#include <string_view>
#include "base/notreached.h"
namespace {
const char kDeprectedEffectiveConnectionTypeSlow2G[] = …;
}
namespace net {
const char kEffectiveConnectionTypeUnknown[] = …;
const char kEffectiveConnectionTypeOffline[] = …;
const char kEffectiveConnectionTypeSlow2G[] = …;
const char kEffectiveConnectionType2G[] = …;
const char kEffectiveConnectionType3G[] = …;
const char kEffectiveConnectionType4G[] = …;
const char* GetNameForEffectiveConnectionType(EffectiveConnectionType type) { … }
std::optional<EffectiveConnectionType> GetEffectiveConnectionTypeForName(
std::string_view connection_type_name) { … }
const char* DeprecatedGetNameForEffectiveConnectionType(
EffectiveConnectionType type) { … }
}