// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageClear.frag.00000003.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageClear_frag_00000003[] = …; // Generated from: // // #version 450 core // // layout(push_constant)uniform PushConstants { // vec4 clearColor; // float clearDepth; // } params; // // layout(location = 1)out vec4 colorOut; // // void main() // { // colorOut = params . clearColor; // // gl_FragDepth = params . clearDepth; // // }