// // Copyright 2022 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // PalettedTextureTest.cpp: Tests paletted texture decompression #include "test_utils/ANGLETest.h" #include "test_utils/gl_raii.h" #include "common/matrix_utils.h" #include "common/vector_utils.h" #include "util/random_utils.h" #include <stdint.h> #include <vector> usingnamespaceangle; class PalettedTextureTest : public ANGLETest<> { … }; // Check that paletted formats are reported as supported. TEST_P(PalettedTextureTest, PalettedFormatsAreSupported) { … } // Check that sampling a paletted texture works. TEST_P(PalettedTextureTest, PalettedTextureSampling) { … } ANGLE_INSTANTIATE_TEST_ES1(…);