// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureTargetEnableTest.cpp: Tests basic usage of built-in vertex attributes of GLES1. #include "test_utils/ANGLETest.h" #include "test_utils/gl_raii.h" usingnamespaceangle; class TextureTargetEnableTest : public ANGLETest<> { … }; // Checks that 2D/Cube targets are disabled initially. TEST_P(TextureTargetEnableTest, InitialState) { … } // Checks that 2D/cube targets can be set to enabled or disabled. TEST_P(TextureTargetEnableTest, Set) { … } // Checks that targets can be set to enabled or disabled and it does not affect the setting of // other texture units. TEST_P(TextureTargetEnableTest, SetSeparateUnits) { … } ANGLE_INSTANTIATE_TEST_ES1(…);