// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DynamicPromotionPerfTest: // Tests that ANGLE will promote buffer specfied with DYNAMIC usage to static after a number of // iterations without changing the data. It specifically affects the D3D back-end, which treats // dynamic and static buffers quite differently. // #include "ANGLEPerfTest.h" #include "common/vector_utils.h" #include "util/random_utils.h" #include "util/shader_utils.h" usingnamespaceangle; namespace … // anonymous namespace