#ifndef UTIL_MATRIX_H
#define UTIL_MATRIX_H
#include "common/vector_utils.h"
#include "util/util_export.h"
struct ANGLE_UTIL_EXPORT Matrix4
{ … };
ANGLE_UTIL_EXPORT Matrix4 operator*(const Matrix4 &a, const Matrix4 &b);
ANGLE_UTIL_EXPORT Matrix4 &operator*=(Matrix4 &a, const Matrix4 &b);
ANGLE_UTIL_EXPORT Matrix4 operator*(const Matrix4 &a, float b);
ANGLE_UTIL_EXPORT Matrix4 &operator*=(Matrix4 &a, float b);
ANGLE_UTIL_EXPORT angle::Vector4 operator*(const Matrix4 &a, const angle::Vector4 &b);
ANGLE_UTIL_EXPORT bool operator==(const Matrix4 &a, const Matrix4 &b);
ANGLE_UTIL_EXPORT bool operator!=(const Matrix4 &a, const Matrix4 &b);
#endif