// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FragDepth_test.cpp: // Test for GLES SL 3.0 gl_FragDepth variable implementation. // #include "GLSLANG/ShaderLang.h" #include "angle_gl.h" #include "gtest/gtest.h" namespace { const char ESSLVersion100[] = …; const char ESSLVersion300[] = …; const char EXTFDPragma[] = …; } // namespace class FragDepthTest : public testing::TestWithParam<bool> { … }; // The GLES SL 3.0 built-in variable gl_FragDepth fails to compile with GLES SL 1.0. TEST_P(FragDepthTest, CompileFailsESSL100) { … } // The GLES SL 3.0 built-in variable gl_FragDepth compiles with GLES SL 3.0. TEST_P(FragDepthTest, CompileSucceedsESSL300) { … } // Using #extension GL_EXT_frag_depth in GLSL ES 3.0 shader fails to compile. TEST_P(FragDepthTest, ExtensionFDFailsESSL300) { … } // The tests should pass regardless whether the EXT_frag_depth is on or not. INSTANTIATE_TEST_SUITE_P(…);