// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // GlFragDataNotModified_test.cpp: // Test that the properties of built-in gl_FragData are not modified when a shader is compiled // multiple times. // #include "tests/test_utils/ShaderCompileTreeTest.h" namespace { class GlFragDataNotModifiedTest : public sh::ShaderCompileTreeTest { … }; // Test a bug where we could modify the value of a builtin variable. TEST_F(GlFragDataNotModifiedTest, BuiltinRewritingBug) { … } } // anonymous namespace