chromium/third_party/angle/src/tests/compiler_tests/SamplerMultisample_test.cpp

//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerMultisample_test.cpp:
// Tests compiling shaders that use gsampler2DMS types
//

#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "tests/test_utils/ShaderCompileTreeTest.h"

usingnamespacesh;

class SamplerMultisampleTest : public ShaderCompileTreeTest
{};

class SamplerMultisampleArrayTest : public ShaderCompileTreeTest
{};

// Checks whether compiler has parsed the gsampler2DMS, texelfetch correctly.
TEST_F(SamplerMultisampleTest, TexelFetchSampler2DMS)
{}

// Checks whether compiler has parsed the gsampler2DMS, textureSize correctly.
TEST_F(SamplerMultisampleTest, TextureSizeSampler2DMS)
{}

// Check that sampler2DMS has no default precision.
TEST_F(SamplerMultisampleTest, NoPrecisionSampler2DMS)
{}

// Check that isampler2DMS has no default precision.
TEST_F(SamplerMultisampleTest, NoPrecisionISampler2DMS)
{}

// Check that usampler2DMS has no default precision.
TEST_F(SamplerMultisampleTest, NoPrecisionUSampler2DMS)
{}

// Negative test: checks that sampler2DMS is not usable in ESSL 3.00.
TEST_F(SamplerMultisampleTest, Sampler2DMSESSL300)
{}

// Negative test: checks that isampler2DMS is not usable in ESSL 3.00.
TEST_F(SamplerMultisampleTest, ISampler2DMSESSL300)
{}

// Negative test: checks that usampler2DMS is not usable in ESSL 3.00.
TEST_F(SamplerMultisampleTest, USampler2DMSESSL300)
{}

// Negative test: checks that sampler2DMSArray is not usable in ESSL 3.10 without extensions.
TEST_F(SamplerMultisampleTest, Sampler2DMSArrayNotSupported)
{}

// Negative test: checks that isampler2DMSArray is not usable in ESSL 3.10 without extensions.
TEST_F(SamplerMultisampleTest, ISampler2DMSArrayNotSupported)
{}

// Negative test: checks that usampler2DMSArray is not usable in ESSL 3.10 without extensions.
TEST_F(SamplerMultisampleTest, USampler2DMSArrayNotSupported)
{}

// Checks whether compiler has parsed the gsampler2DMSArray, texelfetch correctly.
TEST_F(SamplerMultisampleArrayTest, TexelFetchSampler2DMSArray)
{}

// Checks whether compiler has parsed the gsampler2DMSArray, textureSize correctly.
TEST_F(SamplerMultisampleArrayTest, TextureSizeSampler2DMSArray)
{}

// Check that sampler2DMSArray has no default precision.
TEST_F(SamplerMultisampleArrayTest, NoPrecisionSampler2DMSArray)
{}

// Check that isampler2DMSArray has no default precision.
TEST_F(SamplerMultisampleArrayTest, NoPrecisionISampler2DMSArray)
{}

// Check that usampler2DMSArray has no default precision.
TEST_F(SamplerMultisampleArrayTest, NoPrecisionUSampler2DMSArray)
{}

class SamplerMultisampleEXTTest : public SamplerMultisampleTest
{};

// checks ANGLE_texture_multisample is supported in es 3.0
TEST_F(SamplerMultisampleEXTTest, TextureMultisampleEXTEnabled)
{}

// checks that multisample texture is not supported without ANGLE_texture_multisample in es 3.0
TEST_F(SamplerMultisampleEXTTest, TextureMultisampleEXTDisabled)
{}