#include "tests/test_utils/ConstantFoldingTest.h"
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "compiler/translator/glsl/TranslatorESSL.h"
usingnamespacesh;
void ConstantFoldingExpressionTest::evaluate(const std::string &type, const std::string &expression)
{ … }
void ConstantFoldingExpressionTest::evaluateIvec4(const std::string &ivec4Expression)
{ … }
void ConstantFoldingExpressionTest::evaluateVec4(const std::string &ivec4Expression)
{ … }
void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression)
{ … }
void ConstantFoldingExpressionTest::evaluateInt(const std::string &intExpression)
{ … }
void ConstantFoldingExpressionTest::evaluateUint(const std::string &uintExpression)
{ … }