#include "cc/tiles/tiling_set_raster_queue_required.h"
#include <stddef.h>
#include <utility>
#include "cc/base/features.h"
#include "cc/tiles/picture_layer_tiling_set.h"
#include "cc/tiles/tile.h"
#include "cc/tiles/tile_priority.h"
namespace cc {
std::unique_ptr<TilingSetRasterQueueRequired>
TilingSetRasterQueueRequired::Create(PictureLayerTilingSet* tiling_set,
RasterTilePriorityQueue::Type type) { … }
TilingSetRasterQueueRequired::TilingSetRasterQueueRequired() = default;
TilingSetRasterQueueRequired::TilingSetRasterQueueRequired(
PictureLayerTiling* tiling,
RasterTilePriorityQueue::Type type)
: … { … }
TilingSetRasterQueueRequired::~TilingSetRasterQueueRequired() = default;
bool TilingSetRasterQueueRequired::IsEmpty() const { … }
void TilingSetRasterQueueRequired::Pop() { … }
const PrioritizedTile& TilingSetRasterQueueRequired::Top() const { … }
bool TilingSetRasterQueueRequired::IsTileRequired(
const PrioritizedTile& prioritized_tile) const { … }
TilingSetRasterQueueRequired::TilingIterator::TilingIterator()
: … { … }
TilingSetRasterQueueRequired::TilingIterator::TilingIterator(
PictureLayerTiling* tiling,
TilingData* tiling_data,
const gfx::Rect& rect)
: … { … }
TilingSetRasterQueueRequired::TilingIterator::~TilingIterator() = default;
TilingSetRasterQueueRequired::TilingIterator&
TilingSetRasterQueueRequired::TilingIterator::
operator++() { … }
}