chromium/cc/trees/debug_rect_history.h

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_TREES_DEBUG_RECT_HISTORY_H_
#define CC_TREES_DEBUG_RECT_HISTORY_H_

#include <memory>
#include <vector>

#include "cc/cc_export.h"
#include "cc/input/touch_action.h"
#include "cc/layers/layer_collections.h"
#include "ui/gfx/geometry/rect.h"

namespace cc {

class LayerImpl;
class LayerTreeDebugState;
class LayerTreeImpl;
class HeadsUpDisplayLayerImpl;

// There are various types of debug rects:
//
// - Paint rects (update rects): regions of a layer that needed to be
// re-uploaded to the texture resource; in most cases implying that they had to
// be repainted, too.
//
// - Property-changed rects: enclosing bounds of layers that cause changes to
// the screen even if the layer did not change internally. (For example, if the
// layer's opacity or position changes.)
//
// - Surface damage rects: the aggregate damage on a target surface that is
// caused by all layers and surfaces that contribute to it. This includes (1)
// paint rects, (2) property- changed rects, and (3) newly exposed areas.
//
// - Screen space rects: this is the region the contents occupy in screen space.
//
// - Layout shift rects: regions of an animation frame that were shifted while
// the page is loading content.
enum class DebugRectType {};

struct DebugRect {};

// This class maintains a history of rects of various types that can be used
// for debugging purposes. The overhead of collecting rects is performed only if
// the appropriate LayerTreeSettings are enabled.
class CC_EXPORT DebugRectHistory {};

}  // namespace cc

#endif  // CC_TREES_DEBUG_RECT_HISTORY_H_