#include "cc/trees/effect_node.h"
#include "base/notreached.h"
#include "base/trace_event/traced_value.h"
#include "cc/base/math_util.h"
#include "cc/layers/layer.h"
#include "cc/trees/property_tree.h"
namespace cc {
EffectNode::EffectNode() = default;
EffectNode::EffectNode(const EffectNode& other) = default;
EffectNode::~EffectNode() = default;
#if DCHECK_IS_ON()
bool EffectNode::operator==(const EffectNode& other) const = default;
#endif
const char* RenderSurfaceReasonToString(RenderSurfaceReason reason) { … }
void EffectNode::AsValueInto(base::trace_event::TracedValue* value) const { … }
}