#ifndef CC_TREES_LAYER_TREE_FRAME_SINK_CLIENT_H_
#define CC_TREES_LAYER_TREE_FRAME_SINK_CLIENT_H_
#include <optional>
#include <vector>
#include "base/functional/callback.h"
#include "cc/cc_export.h"
#include "components/viz/common/resources/returned_resource.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "ui/gfx/geometry/rect.h"
namespace gfx {
class Transform;
}
namespace viz {
class BeginFrameSource;
struct FrameTimingDetails;
struct HitTestRegionList;
}
namespace cc {
struct ManagedMemoryPolicy;
class CC_EXPORT LayerTreeFrameSinkClient { … };
}
#endif