/* * Copyright © 2008 Ben Smith * Copyright © 2010-2011 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Ben Smith (original glmark benchmark) * Alexandros Frantzis (glmark2) */ #include "texture.h" #include "log.h" #include "options.h" #include "util.h" #include "image-reader.h" #include <algorithm> #include <cstdarg> #include <vector> class ImageData { … }; bool ImageData::load(ImageReader &reader) { … } static void setup_texture(GLuint *tex, ImageData &image, GLint min_filter, GLint mag_filter) { … } namespace TexturePrivate { TextureMap textureMap; } bool Texture::load(const std::string &textureName, GLuint *pTexture, ...) { … } const TextureMap& Texture::find_textures() { … }