chromium/third_party/angle/third_party/glmark2/src/src/scene-ideas.cpp

/*
 * (c) Copyright 1993, Silicon Graphics, Inc.
 * Copyright © 2012 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Jesse Barker
 */
#include "scene.h"
#include "stack.h"
#include "splines.h"
#include "table.h"
#include "logo.h"
#include "lamp.h"
#include "util.h"
#include "log.h"
#include <sys/time.h>

Stack4;
mat4;
vec3;
vec4;
uvec3;
string;
map;

class SceneIdeasPrivate
{};

const float SceneIdeasPrivate::TIME_(15.0);
const float SceneIdeasPrivate::CYCLE_TIME_(TIME_ * 1.0 - 3.0);
const float SceneIdeasPrivate::START_TIME_(0.6);
const vec4 SceneIdeasPrivate::light0_position_(0.0, 1.0, 0.0, 0.0);
const vec4 SceneIdeasPrivate::light1_position_(-1.0, 0.0, 0.0, 0.0);
const vec4 SceneIdeasPrivate::light2_position_(0.0, -1.0, 0.0, 0.0);

void
SceneIdeasPrivate::initLights()
{}

void
SceneIdeasPrivate::initialize(map<string, Scene::Option>& options)
{}

void
SceneIdeasPrivate::reset_time()
{}

void
SceneIdeasPrivate::update_time()
{}

void
SceneIdeasPrivate::update_projection(const mat4& proj)
{}

SceneIdeas::SceneIdeas(Canvas& canvas) :{}

SceneIdeas::~SceneIdeas()
{}

bool
SceneIdeas::load()
{}

void
SceneIdeas::unload()
{}

bool
SceneIdeas::setup()
{}

void
SceneIdeas::update()
{}

void
SceneIdeasPrivate::draw()
{}

void
SceneIdeas::draw()
{}

Scene::ValidationResult
SceneIdeas::validate()
{}

void
SceneIdeas::teardown()
{}